theheirofbreath: (Default)
theheirofbreath ([personal profile] theheirofbreath) wrote2012-04-02 05:45 pm
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App and Permissions post for Asgard

Character Name; John Egbert
Canon; Homestuck
Series- http://mspaintadventures.wikia.com/wiki/Homestuck
Character- http://mspaintadventures.wikia.com/wiki/John_Egbert
Canon Point; The end of Act 5, right after they break through the wall and before the level up that happens in the Yard.
Age; 13

House; Freya- There's nothing more important to John than his friends and family. And he really believes in the whole 'we can do anything if we work together and trust each other' kind of philosophy. He'll do anything he can to help them and has complete faith that they would do the same for him.
Power; Charm

Personality;
John Egbert is a huge dork. He's a big fan of terrible movies, constantly arguing the merits of such gems as Con Air, Failure to Launch, or Little Monsters. He's into supernatural lore as well as stage magic. He even fancies himself a master prankster. John and his father have sort of a contest going on where they prank each other. John is usually on the losing end. And although he dabbles in computer programming, he's terrible at it. Naturally he also has an avid interest in reading web comics and playing video games. And like most thirteen year old boys, is prone to a childish and immature kind of humor. He's also pretty awkward with girls, and is unsure how to deal with Karkat's insistence that John and Rose be a couple, or his emerging crush on Vriska. Unlike most, he's creeped out by his Dad's collection of harlequin paraphernalia and has an odd antipathy for Betty Crocker. Clearly, we are dealing with a paragon of coolness here. Yeah. Not so much.

But, honestly? John doesn't really mind. Cool is Dave's department, and John doesn't lose any sleep over not being the most awesome dude on the block. Actually, there's not much that bothers John at all. Karkat insults him constantly, but John always just laughs it off. They're friends, after all. John is one of those people who decides on his own whether he's friends with someone else, without them getting a say in the matter. Once decided, it's hard to shake him from that opinion. And, for the record, it's not hard to get John to like you. He's the sort of person that lives in the moment, reacting to what's around him in a very honest way. Generally cheerful and optimistic, he doesn't try to hide his emotions. He'll cry when sad, smile when happy, and laugh when you've just done something stupid. But that's okay, he's fine with laughing at himself too.

John is also pretty naive. Terezi had no trouble tricking him into skipping to the seventh gate and ultimately getting himself killed. (Luckily the Knight of Time was on the job and prevented that ending.) He's also generally pretty obedient, following all of Vriska's strange instructions without wasting much time asking any sensible questions. Although he's actually pretty hard to deter from doing intensely foolish or dangerous things. Even after listening to the pleas of two different Daves, he still intended to go through with Terezi's plan. It wasn't until he was almost to the gate that he recalled the rather heartfelt letter Dave had sent him for his birthday and reconsidered.

So why then, is John the first among the kids to reach God Tier? The first to become a hero? For starters, he's extremely brave. He never hesitates to explore new terrain as it becomes available, viewing the process as exciting rather than difficult, scary, or inconvenient as most people would. He faces down countless enemies without a hint of fear. (Although he does get frustrated by the sheer number of imps and the damage they're doing to his house.) Even when facing Bec Noir after seeing the bloody mess that the monster had made of John's father, John's attitude is one of grim determination rather than fear. John is also pretty selfless, willing to go to great lengths to help others, without asking anything in return. He genuinely cared about the welfare of the native inhabitants of the Land of Wind and Shade, even going so far as to adopt one of the younger ones. And the trolls are openly hostile to the the kids at the beginning, but John still wants to help them out.

But perhaps what sets John apart the most is his optimism. From the time they enter the medium, everyone involved is telling the kids that they've already lost. That their session of the game was glitched from the start. That they can't possibly win. But John never loses hope. He honestly believes, even when no one else does, that they can still pull a victory from the jaws of this defeat. It is this faith that has him still trying when others have given up. This, more than anything, is the reason that the other kids accept him as their leader. The reason he became a hero first.


Permissions:

I'm usually pretty easy going about whatever you want to do to my characters. Just ask.

And if you want to opt out of john's text quirk, just say so. don't worry, i don't mind at all.

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